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The following is from Gamespot.com:

Chewbacca and company are a fun civilization to play and are surprising in several ways. Wookiees excel in trooper and air units. In many ways, they complement the Gungans nicely and duplicate some of the strengths of the Rebels.

Wookiee troopers are strong because of several unique technologies and their unique unit. Wookiees get the full complement of infantry, such as regular troopers, mounted troopers, antiair troopers, and grenade troopers. All their troopers look menacing, especially their mounted troopers, who ride great dragons into battle. The Wookiees get all trooper upgrades as well, making their infantry one of the best in the game. However, the designers went one step further and gave them a unique technology, which gives Wookiees a clear advantage over other civs: self-regeneration. Self-regeneration makes all organic units except for workers regenerate wounds automatically and also gives all troopers +30 hit points and +2 armor. Add in the Wookiee unique unit, and you have a trooper army as powerful as a Gungan or Imperial mech army.

The Wookiee unique unit is the berserker. It has 230 hit points, which is enormous for an organic unit, and also has a powerful attack. However, it is a melee unit, so it has to be in close range to fight. It has good armor, though, and, with its high number of hit points, it is able to withstand lots of punishment. There is also a unique technology, the jet pack, that improves berserker speed. They are already fast, but with the upgrade, they are extremely mobile troopers. Although not as strong as a Jedi, the Wookiee berserker is a deadly adversary. If you can support it with repeater troopers, it can be a very effective complement to your army.

In addition to having superior ground troops, the Wookiees dominate the skies. They get all air units but also get all air unit upgrades, meaning they get shields, improved accuracy, and thicker armor. Wookiees can't build aircraft as fast as the Naboo, but they do field a mean air force. The same Trade Federation air force that defeated the Gungan air force was torn apart by a Wookiee air fleet.

Wookiees don't necessarily get all mech units (they are missing the heavy strike and assault mechs) but are compensated somewhat for that failing. They have a unique technology, called Wookiee ingenuity, which discounts all mech factory units by 15 percent. They also have an upgrade at the heavy weapons factory that improves the range of artillery, giving them excellent siege capability as well--a nice complement to the superior Wookiee infantry.

Wookiees are an excellent civilization in terms of raw attack strength, and they also surprise gamers with a good air force and a junkyardlike look, boasting buildings thrown together with mismatched plates of metal and swatches of wood. One area where Wookiees don't excel is in Jedi. They, like the Gungans, do not get Jedi masters. And like the Gungans, they get no Jedi technologies in the fourth tech level except for faith in the Force. Wookiees also have a paucity of naval units and are unable to build the more advanced ships. As noted, they don't get all mech units, but they also don't get many of the tech level four mech upgrades either. Only the discounted prices of their mechs keep them competitive.

However, Wookiees do get a nice economic bonus. Starting in tech level three and beyond, Wookiees collect carbon 5 percent faster. It's a small bump, but it's useful because many troopers and buildings have a high carbon cost.

In many ways, the Wookiees seem like a civilization designed specifically for infantry and air strikes. They also have excellent siege weapons. Although not as sophisticated as other civilizations, the Wookiees look like they'll be a fun faction to play.


 

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